Block, evade, parry ADDED!
SRQ Studio » Devlog
Added a full parry/dodge/block system to my RPG engine.
Each action has clearly defined timing windows. During an attack’s active phase, if the defender is in an active defensive state, the outcome changes — parry, evade, or block. Otherwise, it’s a clean hit.
Core combat logic now supports reactive defense mechanics.
SRQ Studio
Strategy/Rpg/Quests Make&Play Online
Status | Prototype |
Category | Tool |
Author | srqstudio |
Genre | Role Playing |
Tags | gamedev, gameengine, mapeditor, RPG Maker, Strategy RPG, worldbuilder |
More posts
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- Abilities and battle Modes.20 days ago
- Progress on Animations. Effects22 days ago
- Progress on Animations.24 days ago
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